I have also tried mp_potential_ functions but their pathfinding is too "agressive". Another issue is that if the projectile does a 180 degree turn while chasing the target (or moves down if fired by enemy) the steering direction will get inverted. Personally though not only does it run all my games perfectly, it also runs them a lot faster than Game Maker 8.0 (Two Words). Right now the angle calculation is absolute done using point_direction, but the problem is when the target is at the 4th sector the projectile starts steering the wrong way. GameMaker 8.1 (Single word now) has received mixed reviews on the Game Maker Community, while a lot of members have given it thumbs up, many are upset that it has broken their code and is not compatible with certain extensions/DLLs. ![]() ![]() ![]() I'm trying to make a homing projectile for my bullet hell game and I'd need to be able to calculate the angle between the target and projectile relatively to the projectile's angle (0 degrees would be the direction the projectile is pointing).
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